Here, you'll raise, role play as, upgrade, and shape a mochi-like blobling into any creature your heart desires!
Do you want to play a talking flower with a mischievous side? We support you.
Do you want to play a wolf with a lion's mane? Cool. We can help you.
Do you want to play a base blobling, but with a tuft of hair
and stars all over its skin? Hell yeah. Once you're happy with your blobling, you can
start breeding it with other people's creatures to form strange and
Play through the rise of a new world after an apocalyptic-level event has forced a reset. Build the world from the ground up and engage in a rules-light role play that encourages creativity over crunch. Help decide what sorts of plants and animals will populate the planet. Worship the God of Death!
If this sounds interesting to you, we'd love to have you! We accept role players, artists and writers of all skill levels.
Please start by going to the Information Station and getting your read on, and hopefully
we'll see more of you around here. ^__^
Bloblings from all over Terrea have been hiding out outside of the Bunko Barn, waiting for the next time Rourick says they're open for business. Some of them have set up elaborate huts, so eager for the barn's next event that they've just decided to live there. Oh dear!
01/7/22 Hey there!
It's July now!
We've updated the Writing Prompts and Art Prompts for this month, so go take a look! We can't wait to see what you come up with!
This month is an Evolution Phase, and the thread will be being posted on the 5th! Stay tuned.
The mods and I did some talking and we have decided that it's time for us to focus on the overall site and its functionality first and foremost, rather than running any other story events at this moment. This means that for several months, we'll be putting our energy into updates like a Voucher Guide and a Newbie Landing Page that will benefit the whole site, but may not be as fun in the short-term. We may sprinkle in one or two story updates here and there, pending on some further decision making behind the scenes.
This does not mean that Prompts or Mini Missions will stop, but it *does* mean that I (Ichor) will be unavailable for anything that requires my art for the foreseeable future/as of this post. This means that people who wish for Makers, Insta-Bleeds and Insta-Evos and more should go ask one of the other mods very nicely if they're willing to art those. Players who do so should pay 50 percent of the item's price to the artist and 50 percent to the Terrea PayPal.
Our Discord server is invite only. Please DM Ichor or Saerfall after you've submitted your blobling claim form, and we'll send you an invite link. We spend most of our time on our Discord, so if it seems quiet here, we're probably all sequestered away in our server.
Heya. If you want to learn moar about combat, you've come to the right place! Please make sure you've taken a look at our basic combat rules before delving too far into this section - the basic rules are located here.
These rules are still rather necessary to know, but may not come up in every single combat you ever face. But don't worry! In most cases, the mods will be either running the combat you're in or close by, so don't be too afraid to ask if you have questions.
Our maps on Terrea start out blank, but that doesn't mean they have to stay that way! The Combat Assets thread is periodically being updated with new stuff, and all of the things you can add to the map change how the battle will play out.
Below are some explanations of the types of things that can be added, or that your blobling may run into during combat!
This sort of terrain is hard to move through, like thick foliage, running water, or a patch of mud. Squares marked as rough terrain take 2 Movement to move into, instead of 1. If you only have 1 left, you can't move into the squares marked R this round. Sorry!
Rough Terrain will be marked with an R in the top left corner.
This kind of terrain is just a big, dumb thing that you have to go around. Huge rocks, pillars, walls, and plants such as chromillia can be considered Impassable Terrain.
If terrain is impassable, you cannot move through it under any circumstances. The object is simply too big to reasonably climb or fly over in the time you have. Currently, you can put your back to this kind of terrain, and know that your opponents can never land a back attack.
Impassable Terrain will be marked with an I in the top left corner.
Stuff in these squares are pretty nasty. Sharp thorny brambles are one example, but certain effects later down the line can also create squares of hazardous terrain.
Stepping into or ending your turn in a patch of hazardous terrain causes you to take X damage (probably a somewhat small amount, though it varies depending on the Hazardous Terrain itself), which is NOT reduced by defense, so this can be threatening to just about anyone.
You could also combine Rough and Hazardous terrain if you'd like: a river of flowing lava would certainly count as hard to pass through, and damaging as well.
Hazardous Terrain will be marked with an H in the top left corner.
These are what you leveled your Endurance for! Every now and again, an enemy will attempt to inflict your blobling with a Status Condition. This will make your blobling act weirdly in some way until the Status Condition is cleared, which your Endurance will help with!
Most Status Conditions will require the blobling being attacked to roll their Endurance against the Status Condition itself, and most Status Conditions require 1 or 2 successes to shrug off. But each one is its own beast, so... let's take a look at each one!
Note: this section in particular will be being updated when new Status Conditions are released. Check back sometimes!
BLEEDING: When your blobling is being targeted by the Bleeding Status Condition, roll Endurance. Your blobling must get 2 or more successes, or they start bleeding. A bleeding character takes 2 damage at the beginning of their turn, which cannot be reduced by Defense or other effects. At the END of their turn, after they have attacked, moved and decided which way they are facing, roll Endurance: a roll with 1 success or more clears the Bleeding Status Condition.
RP-wise, a bleeding character has been punctured in some way and is 'bleeding out'. This is likely pretty painful and a little bit slippery and wet.
DISORIENTED: When your blobling is being targeted by the Disoriented Status Condition, roll Endurance. They must get 2 or more successes, or they are Disoriented. A disoriented character, at the beginning of their next turn, must choose to ONLY ATTACK or ONLY MOVE, losing their other action. The status is automatically cleared at the end of that turn.
RP-wise, a disoriented character has been dealt a blow that takes them a moment to recover from, and requires their full attention in the meantime. They've been hit in the face with something blunt and need a moment to remember who they are and where they come from, or they just got kicked in their center mass and are trying to regain their footing.
STUNNED: When your blobling is being targeted by the Stunned Status Condition, roll Endurance: you must roll 1 or more successes, or your character becomes Stunned. A Stunned character takes no actions on their turn, effectively skipping it. Then, remove the Stunned condition from that character.
RP-wise, your blobling has just weathered a devastating blow. This is like... a critical hit, and requires your blobling's undivided attention. They've just been smacked with an entire tree trunk, or something around them is making them feel tremendously distracted.
POISONED: When your blobling is being targeted by the Poisoned Status Condition, roll Endurance. They become Poisoned if they roll fewer than 1 success. A Poisoned character takes 1 damage at the START of their turn. Then, at the end of their turn, they must roll a d6. Different things will happen depending on the number they get, listed below: 1 - roll 1 square up. 2 - roll 1 square left. 3 - roll 1 square right. 4 - roll 1 square down. 5 - end your turn in the same space but facing AWAY from the nearest enemy. If there are multiple enemies who are equally close, choose one to face away from. 6 - nothing happens, round ends as it normally does.
After your blobling does whatever number they rolled demands, you may roll Endurance to attempt to clear the Poisoned Status Condition. It is cleared if your blobling rolls 1 success or more.
RP-wise, a Poisoned character probs feels quite ill, which is a very foreign feeling for most bloblings. They feel woozy and queasy at once, and are thus having a hard time navigating their surroundings. Their speech may be slurred, and it may quicken... mostly, something just feels 'off' to your blob.